The last few updates to Microsoft’s DirectX platform have come with the requirement that you get new hardware to enjoy the benefits, but that’s not going to be the case with DirectX 12. According to Microsoft, DirectX 12 will work with most existing gaming hardware, at least for the most part. Some DX12 features will still need updated GPUs, but all the basic features should work.
Courtesy of IGN First Look we have a trailer to show the environments and themes in From Software’s upcoming Spiritual Souls sequel Bloodborne. Continue reading
When Microsoft announced its Xbox Oneand Xbox 360 consoles had won exclusive rights to the next Tomb Raider game, it was heralded as a lift that may help the firm reel in the PS4’s next-gen lead.
However, it appears Microsoft’s dibs on Rise of the Tomb Raider, expected during the 2015 holiday season, won’t be permanent. So we should see the game heading to PlayStation, and PC.
The upcoming sequel will launch exclusively on Xbox in 2015
Microsoft and Crystal Dynamics have announced.
Crystal Dynamics head of studios Darrell Gallagher, wrote a letter to the Tomb Raider community explaining the exclusivity deal with Microsoft.
Below are some excerpts from the letter.
Square Enix has officially announced Sleeping Dogs: Definitive Edition will run at 1080p on both PS4, and Xbox One.
Coming to PS4, Xbox One and PC on October 10, Sleeping Dogs: Definitive Edition will feature a remastered version of the original game running at 1080p. 24 pieces of DLC, including the Year of the Snake and Nightmare in North Point add-ons will also be included. Square Enix has yet to confirm whether the frame rate will be boosted to 60fps or if it will continue to run at the original 30fps.
Capcom is developing a HD version of the Resident Evil remake that was first released on Nintendo’s GameCube in 2002.
The game will be released digitally for PS3, PS4, Xbox 360, Xbox One and PC in early 2015. It will feature full 1080p visuals as well as support for 5.1 surround sound audio.
Players will be able to pick between playing in the original 4:1 ratio or switching to 16:9. A classic control style, in addition to a style suited to modern games will be available to choose from.
Developed by Capcom Production Studio 4, the 2002 Resident Evil remake took the seminal PlayStation entry and updated gave it a complete visual overhaul as well as introduced new mechanics and systems from later entries in the series, as well puzzle design tweaks. Lets hope a HD version of Resident Evil 2 is also in the pipeline.
Take a look at the screenshots for Resident Evil HD Remastered below:
Where do I even start with a game that took me 95 hours to complete? I suppose I had better start at the beginning. I am a HUGE fan of the JRPG genre of games so when it comes down to something like Persona 3, its obviously going to affect my opinion of the game. Well, regardless of that here we go.
I found the start of the game to be quite slow, picking up the pace very gradually, so I starting to get a little bored of it and start to think that the hype surrounding this game was undeserved. Then it happened, the dorm I was living in was attacked by a monster known as a “shadow” so my character took a gun to his head and you hear the words “persona” as he shoots, releasing his own persona in order to fight the monster. The story of this game is intense and extremely interesting, that is when the story is happening.
It seemed as though the game would go on for (in game) weeks, dragging along, before I got to the next story section, but when they did happen they were incredible. Following a group of teenagers around as they fought a battle against shadows to save the world, seems like every JRPG story you’ve played through before, but it’s the twists and turns this game takes you through that makes it so interesting.
The battle mechanics of the game could of used some improvement as having to rely on the AI to control the other 3 characters in the party, grew tedious very quickly and made the latter half of the game that bit more difficult, more so than it needed to be. Collecting and fusing up Personas to create new and more powerful ones took hours upon hours of my time as I tried to make the most powerful team possible. I spent a good long time in this game and on paper. The school mechanics may seem boring but I spent a lot of time trying to max all the games ‘social links’ which would gave me access to more powerful Personas, which I could also then, in turn, fuse into weapons or keep them. I found the game to be fantastic and couldn’t put it down.
I was coming home from work or waking up and wanting to put it straight on in order to find out what would happen to my team next. I highly recommend playing this through if you haven’t before and you are a fan of JRPGS especially the old style.
By Luke Stone
Holy Invasion Of Privacy Badman! What Did I Do To Deserve This?
How is this a game I’ve never heard of before and how come everyone I talk to has never heard of it either? It has a clever game play mechanic, its script is in-depth and funny, it’s original and yet retro plus, it’s really addictive. For some reason, I hadn’t encountered it before except for once in my local game shop.
Holy Invasion is set in an 8-bit fantasy world whereyou play as an evil god of destruction awakened from a long slumber, thanks to the prayers of your loyal minion, The Overlord. He has summoned you to help him conquer the world, by creating a dungeon filled with monsters and traps to defend against an onslaught of RPG wizards and warriors. The idea is simple but what makes this game so clever and truly unique is the method you use to create and fill your dungeon.
You are given a 100x300(ish) grid of blocks to dig out your dungeon. most of these blocks are covered in a green slime, called nutrients. When you dig out one of these blocks, a small slime ball called a Slimemoss is born. These creatures roam around your dungeon eating and excreting nutrients on the blocks. Once enough builds up, a new block is formed and once that is dug out a new ant like creature called an Omnom is born (If even more gathers then a lizard man is born). The Slimemoss feed on the nutrients, bud flowers and spawn more Slimemoss. Omnoms feed on Slimemoss, then they cocoon themselves and spawn more little bliters. Lizard men feed on Omnoms, then make nests and lay eggs. With this functioning ecosystem, you have to create and maintain your dungeon.This is your defence against the heroes that assault your dungeon and attempt to capture ‘TheOverlord‘. There is also a magic based ecosystem that mirrors the nutrient food chain with spirits, liliths and dragons, these have to co-exist with each other. Each day you use a limited amount of digs to expand your dungeon and fight off the heroes then use your leftover dig power to upgrade your creatures. As you progress further, you learn how to use skeletons, demons and more. Its a clever RTS/Simulator, kind of reminiscent to games like the classic Dungeon Keeper and Evil Genius.
I really enjoyed that this game goes a bit deeper with the actual gameplay and I’m not talking about the name (even though the name is awesome). I love how it’s reminiscent of an older era of gaming. Not only is it in a colourful pixel form which would be perfectly at home on something like the SNES or aSega. Like games that got released for these comsole, its really hard to complete, I mean really hard!
I’ve owned this game for quite some time now and I haven’t been able to complete it. Luckily there’s loads of unlockable training missions to teach the deeper elements of the game but even the later ones of those get really difficult. I’ve managed to defeat 6 or 7 of the heroes but never reached the end. Once you lose a round, you have start all the way back at the beginning, and I really love that, you don’t really see that kind of thing in games these days. Levels so hard you run out of continues before you got past them, playing a game for years before you finally even got to the final boss. I spent years playing Sonic 2 before I could beat Robotniks Death-Egg Mech, and I’ve only completed Mario 3 using the Warp Whistles and not doubt, it will be a few more years until I complete this. Can’t wait to finally finish it.
By Daniel Estephane
Did you notice that Microsoft’s E3 press event was leaning much more towards Xbox and left Windows in the dark—which is to say, it didn’t come up at all. Phil Spencer, the head of Microsoft’s Xbox division and Microsoft Game Studios, has said