So it’s just been leaked that the Playstation 4 will be getting a MAJOR update to its system soon… Really soon actually, It’s said to be available on the 29th March. Even though the details haven’t been released about whatvoimd of update it is, I’m pretty sure it’s going to be awesome!
What are your thoughts on this?
What things would you like to see coming to the Playstation 4?
So far in 2015 gamers have experienced much more than their fair share of delays and let-downs, from The Witcher 3’s delay to February 24th then further delayed until May 19th as well as the disappointing release of The Order 1886, Is this generation the generation of disappointment and delay?
This game excites me alot.
Share Play enables a PlayStation Plus subscriber to share a game with a friend, allowing that friend to take control of the game remotely and play – without having to own the title themselves.
But the feature will not be limitless. Sony has confirmed to that sessions will be restricted to 60-minute sessions. There are no limit to how many Share Play sessions you host. But it’s unclear if this means that players will simply be able to host multiple Share Play sessions in a row.
Europe boss Jim Ryan was reluctant to divulge the full details. “In principle it is 60 minutes, that’s all I can say for now,” he said.
Ryan also clarified that players who take control of a game remotely will be able to play both the single and multi player modes in that game – even without PS Plus membership – but they will not be able to play multiplayer with the person they are sharing from without a PS Plus membership.
Metal Gear creator Hideo Kojima says the newly-announced Silent Hills game he is working on will “make you shit your pants”.
Kojima held off revealing any specifics on the game speaking during a special konami presentation at Gamescom on Tuesday, but did resolutely promise gamers an intensely scary experience, whether or not they can handle it.
The upcoming sequel will launch exclusively on Xbox in 2015
Microsoft and Crystal Dynamics have announced.
Crystal Dynamics head of studios Darrell Gallagher, wrote a letter to the Tomb Raider community explaining the exclusivity deal with Microsoft.
Below are some excerpts from the letter.
Respawn Entertainment will officially announce the third and final expansion pack for its multiplayer-themed shooter, Titanfall, during Gamescom this week in Germany.
Xbox must be looking a bit red faced at the moment as Konami has revealed a significant sales bias for March release Metal Gear Solid 5: Ground Zeroes. konami’s latest financial report reveals that the game sold three times as many copies on Sony’s PS4 as it did on Xbox One.
Square Enix has officially announced Sleeping Dogs: Definitive Edition will run at 1080p on both PS4, and Xbox One.
Coming to PS4, Xbox One and PC on October 10, Sleeping Dogs: Definitive Edition will feature a remastered version of the original game running at 1080p. 24 pieces of DLC, including the Year of the Snake and Nightmare in North Point add-ons will also be included. Square Enix has yet to confirm whether the frame rate will be boosted to 60fps or if it will continue to run at the original 30fps.
A man is suing Sony for over $5 million for allegedly ‘falsely advertising’ the multiplayer mode in Killzone Shadow Fall as running at a native 1080p resolution.
Douglas Ladore, a resident of California, alleges that Sony is guilty of ‘negligent misrepresentation, false advertisement, unfair competition and fraud in the inducement’ for various messaging that claims a “native” 1080p resolution in the game’s multiplayer mode.
Sony said Killzone Shadow Fall runs at “native 1080p and 60fps” in both single and multi-player modes. It later emerged that the game uses a technique called “temporal reprojection” to achieve a 1080p image from a lower resolution source render.
Developer Guerrilla Games quickly issued a response explaining the technique. “Temporal reprojection is a technique that tracks the position of pixels over time and predicts where they will be in future,” said the studio. “These ‘history pixels’ are combined with freshly rendered pixels to form a higher-resolution new frame. This is what Killzone Shadow Fall uses in multiplayer.”
Ladore argues that this is, by definition, not ‘native’, but “a technological shortcut that was supposed to provide ‘subjectively similar’ results”.