When Microsoft announced its Xbox Oneand Xbox 360 consoles had won exclusive rights to the next Tomb Raider game, it was heralded as a lift that may help the firm reel in the PS4’s next-gen lead.
However, it appears Microsoft’s dibs on Rise of the Tomb Raider, expected during the 2015 holiday season, won’t be permanent. So we should see the game heading to PlayStation, and PC.
Square Enix has officially announced Sleeping Dogs: Definitive Edition will run at 1080p on both PS4, and Xbox One.
Coming to PS4, Xbox One and PC on October 10, Sleeping Dogs: Definitive Edition will feature a remastered version of the original game running at 1080p. 24 pieces of DLC, including the Year of the Snake and Nightmare in North Point add-ons will also be included. Square Enix has yet to confirm whether the frame rate will be boosted to 60fps or if it will continue to run at the original 30fps.
A man is suing Sony for over $5 million for allegedly ‘falsely advertising’ the multiplayer mode in Killzone Shadow Fall as running at a native 1080p resolution.
Douglas Ladore, a resident of California, alleges that Sony is guilty of ‘negligent misrepresentation, false advertisement, unfair competition and fraud in the inducement’ for various messaging that claims a “native” 1080p resolution in the game’s multiplayer mode.
Sony said Killzone Shadow Fall runs at “native 1080p and 60fps” in both single and multi-player modes. It later emerged that the game uses a technique called “temporal reprojection” to achieve a 1080p image from a lower resolution source render.
Developer Guerrilla Games quickly issued a response explaining the technique. “Temporal reprojection is a technique that tracks the position of pixels over time and predicts where they will be in future,” said the studio. “These ‘history pixels’ are combined with freshly rendered pixels to form a higher-resolution new frame. This is what Killzone Shadow Fall uses in multiplayer.”
Ladore argues that this is, by definition, not ‘native’, but “a technological shortcut that was supposed to provide ‘subjectively similar’ results”.
Capcom is developing a HD version of the Resident Evil remake that was first released on Nintendo’s GameCube in 2002.
The game will be released digitally for PS3, PS4, Xbox 360, Xbox One and PC in early 2015. It will feature full 1080p visuals as well as support for 5.1 surround sound audio.
Players will be able to pick between playing in the original 4:1 ratio or switching to 16:9. A classic control style, in addition to a style suited to modern games will be available to choose from.
Developed by Capcom Production Studio 4, the 2002 Resident Evil remake took the seminal PlayStation entry and updated gave it a complete visual overhaul as well as introduced new mechanics and systems from later entries in the series, as well puzzle design tweaks. Lets hope a HD version of Resident Evil 2 is also in the pipeline.
Take a look at the screenshots for Resident Evil HD Remastered below:
This may be the most random piece of gaming news you’ll read in a while, someone out there has unearthed the real name of Nintendo mascot Yoshi.
Discovered in an official Nintendo Character Guide from yester year of 1993, some biographical information about Yoshi reveals that the green dino’s real name is…T. Yoshisaur Munchakoopas.
Lets just let that mouthful sink in shall we. Take a look at the image below to read more about the history of Mario’s egg-cacking mushroom-munching noble steed.
Where do I even start with a game that took me 95 hours to complete? I suppose I had better start at the beginning. I am a HUGE fan of the JRPG genre of games so when it comes down to something like Persona 3, its obviously going to affect my opinion of the game. Well, regardless of that here we go.
I found the start of the game to be quite slow, picking up the pace very gradually, so I starting to get a little bored of it and start to think that the hype surrounding this game was undeserved. Then it happened, the dorm I was living in was attacked by a monster known as a “shadow” so my character took a gun to his head and you hear the words “persona” as he shoots, releasing his own persona in order to fight the monster. The story of this game is intense and extremely interesting, that is when the story is happening.
It seemed as though the game would go on for (in game) weeks, dragging along, before I got to the next story section, but when they did happen they were incredible. Following a group of teenagers around as they fought a battle against shadows to save the world, seems like every JRPG story you’ve played through before, but it’s the twists and turns this game takes you through that makes it so interesting.
The battle mechanics of the game could of used some improvement as having to rely on the AI to control the other 3 characters in the party, grew tedious very quickly and made the latter half of the game that bit more difficult, more so than it needed to be. Collecting and fusing up Personas to create new and more powerful ones took hours upon hours of my time as I tried to make the most powerful team possible. I spent a good long time in this game and on paper. The school mechanics may seem boring but I spent a lot of time trying to max all the games ‘social links’ which would gave me access to more powerful Personas, which I could also then, in turn, fuse into weapons or keep them. I found the game to be fantastic and couldn’t put it down.
I was coming home from work or waking up and wanting to put it straight on in order to find out what would happen to my team next. I highly recommend playing this through if you haven’t before and you are a fan of JRPGS especially the old style.
By Luke Stone
A listing on Amazon Germany recently popped up which suggests that Batman arkham origins will soon be getting a game of the year-esque release on PlayStation 3. This new version, ceremoniously dubbed ‘The Complete Edition’, will presumably come with all of the previously released DLC. Continue reading