This game excites me alot.
Courtesy of IGN First Look we have a trailer to show the environments and themes in From Software’s upcoming Spiritual Souls sequel Bloodborne. Continue reading
A man is suing Sony for over $5 million for allegedly ‘falsely advertising’ the multiplayer mode in Killzone Shadow Fall as running at a native 1080p resolution.
Douglas Ladore, a resident of California, alleges that Sony is guilty of ‘negligent misrepresentation, false advertisement, unfair competition and fraud in the inducement’ for various messaging that claims a “native” 1080p resolution in the game’s multiplayer mode.
Sony said Killzone Shadow Fall runs at “native 1080p and 60fps” in both single and multi-player modes. It later emerged that the game uses a technique called “temporal reprojection” to achieve a 1080p image from a lower resolution source render.
Developer Guerrilla Games quickly issued a response explaining the technique. “Temporal reprojection is a technique that tracks the position of pixels over time and predicts where they will be in future,” said the studio. “These ‘history pixels’ are combined with freshly rendered pixels to form a higher-resolution new frame. This is what Killzone Shadow Fall uses in multiplayer.”
Ladore argues that this is, by definition, not ‘native’, but “a technological shortcut that was supposed to provide ‘subjectively similar’ results”.
This may be the most random piece of gaming news you’ll read in a while, someone out there has unearthed the real name of Nintendo mascot Yoshi.
Discovered in an official Nintendo Character Guide from yester year of 1993, some biographical information about Yoshi reveals that the green dino’s real name is…T. Yoshisaur Munchakoopas.
Lets just let that mouthful sink in shall we. Take a look at the image below to read more about the history of Mario’s egg-cacking mushroom-munching noble steed.
Where do I even start with a game that took me 95 hours to complete? I suppose I had better start at the beginning. I am a HUGE fan of the JRPG genre of games so when it comes down to something like Persona 3, its obviously going to affect my opinion of the game. Well, regardless of that here we go.
I found the start of the game to be quite slow, picking up the pace very gradually, so I starting to get a little bored of it and start to think that the hype surrounding this game was undeserved. Then it happened, the dorm I was living in was attacked by a monster known as a “shadow” so my character took a gun to his head and you hear the words “persona” as he shoots, releasing his own persona in order to fight the monster. The story of this game is intense and extremely interesting, that is when the story is happening.
It seemed as though the game would go on for (in game) weeks, dragging along, before I got to the next story section, but when they did happen they were incredible. Following a group of teenagers around as they fought a battle against shadows to save the world, seems like every JRPG story you’ve played through before, but it’s the twists and turns this game takes you through that makes it so interesting.
The battle mechanics of the game could of used some improvement as having to rely on the AI to control the other 3 characters in the party, grew tedious very quickly and made the latter half of the game that bit more difficult, more so than it needed to be. Collecting and fusing up Personas to create new and more powerful ones took hours upon hours of my time as I tried to make the most powerful team possible. I spent a good long time in this game and on paper. The school mechanics may seem boring but I spent a lot of time trying to max all the games ‘social links’ which would gave me access to more powerful Personas, which I could also then, in turn, fuse into weapons or keep them. I found the game to be fantastic and couldn’t put it down.
I was coming home from work or waking up and wanting to put it straight on in order to find out what would happen to my team next. I highly recommend playing this through if you haven’t before and you are a fan of JRPGS especially the old style.
By Luke Stone
Holy Invasion Of Privacy Badman! What Did I Do To Deserve This?
How is this a game I’ve never heard of before and how come everyone I talk to has never heard of it either? It has a clever game play mechanic, its script is in-depth and funny, it’s original and yet retro plus, it’s really addictive. For some reason, I hadn’t encountered it before except for once in my local game shop.
Holy Invasion is set in an 8-bit fantasy world whereyou play as an evil god of destruction awakened from a long slumber, thanks to the prayers of your loyal minion, The Overlord. He has summoned you to help him conquer the world, by creating a dungeon filled with monsters and traps to defend against an onslaught of RPG wizards and warriors. The idea is simple but what makes this game so clever and truly unique is the method you use to create and fill your dungeon.
You are given a 100x300(ish) grid of blocks to dig out your dungeon. most of these blocks are covered in a green slime, called nutrients. When you dig out one of these blocks, a small slime ball called a Slimemoss is born. These creatures roam around your dungeon eating and excreting nutrients on the blocks. Once enough builds up, a new block is formed and once that is dug out a new ant like creature called an Omnom is born (If even more gathers then a lizard man is born). The Slimemoss feed on the nutrients, bud flowers and spawn more Slimemoss. Omnoms feed on Slimemoss, then they cocoon themselves and spawn more little bliters. Lizard men feed on Omnoms, then make nests and lay eggs. With this functioning ecosystem, you have to create and maintain your dungeon.This is your defence against the heroes that assault your dungeon and attempt to capture ‘TheOverlord‘. There is also a magic based ecosystem that mirrors the nutrient food chain with spirits, liliths and dragons, these have to co-exist with each other. Each day you use a limited amount of digs to expand your dungeon and fight off the heroes then use your leftover dig power to upgrade your creatures. As you progress further, you learn how to use skeletons, demons and more. Its a clever RTS/Simulator, kind of reminiscent to games like the classic Dungeon Keeper and Evil Genius.
I really enjoyed that this game goes a bit deeper with the actual gameplay and I’m not talking about the name (even though the name is awesome). I love how it’s reminiscent of an older era of gaming. Not only is it in a colourful pixel form which would be perfectly at home on something like the SNES or aSega. Like games that got released for these comsole, its really hard to complete, I mean really hard!
I’ve owned this game for quite some time now and I haven’t been able to complete it. Luckily there’s loads of unlockable training missions to teach the deeper elements of the game but even the later ones of those get really difficult. I’ve managed to defeat 6 or 7 of the heroes but never reached the end. Once you lose a round, you have start all the way back at the beginning, and I really love that, you don’t really see that kind of thing in games these days. Levels so hard you run out of continues before you got past them, playing a game for years before you finally even got to the final boss. I spent years playing Sonic 2 before I could beat Robotniks Death-Egg Mech, and I’ve only completed Mario 3 using the Warp Whistles and not doubt, it will be a few more years until I complete this. Can’t wait to finally finish it.
By Daniel Estephane