As a keen console gamer for three decades it is clear that significant changes have occurred in the industry. In the early 8 bit and 16 bit generations, products shipped to retailers, were reviewed, and if they were good (or had a sizeable marketing budget) then they would join the honourable yet foul stench of bad feet and good nutsacks in the bedrooms of teenage boys. This was possible only after pestering their parents for the requisite £39.99 for a game that may typically last between two and ten hours from start to finish. Continue reading
This game excites me alot.
Courtesy of IGN First Look we have a trailer to show the environments and themes in From Software’s upcoming Spiritual Souls sequel Bloodborne.Continue reading
Xbox must be looking a bit red faced at the moment as Konami has revealed a significant sales bias for March release Metal Gear Solid 5: Ground Zeroes. konami’s latest financial report reveals that the game sold three times as many copies on Sony’s PS4 as it did on Xbox One.
Square Enix has officially announced Sleeping Dogs: Definitive Edition will run at 1080p on both PS4, and Xbox One.
Coming to PS4, Xbox One and PC on October 10, Sleeping Dogs: Definitive Edition will feature a remastered version of the original game running at 1080p. 24 pieces of DLC, including the Year of the Snake and Nightmare in North Point add-ons will also be included. Square Enix has yet to confirm whether the frame rate will be boosted to 60fps or if it will continue to run at the original 30fps.
A man is suing Sony for over $5 million for allegedly ‘falsely advertising’ the multiplayer mode in Killzone Shadow Fall as running at a native 1080p resolution.
Douglas Ladore, a resident of California, alleges that Sony is guilty of ‘negligent misrepresentation, false advertisement, unfair competition and fraud in the inducement’ for various messaging that claims a “native” 1080p resolution in the game’s multiplayer mode.
Sony said Killzone Shadow Fall runs at “native 1080p and 60fps” in both single and multi-player modes. It later emerged that the game uses a technique called “temporal reprojection” to achieve a 1080p image from a lower resolution source render.
Developer Guerrilla Games quickly issued a response explaining the technique. “Temporal reprojection is a technique that tracks the position of pixels over time and predicts where they will be in future,” said the studio. “These ‘history pixels’ are combined with freshly rendered pixels to form a higher-resolution new frame. This is what Killzone Shadow Fall uses in multiplayer.”
Ladore argues that this is, by definition, not ‘native’, but “a technological shortcut that was supposed to provide ‘subjectively similar’ results”.
Capcom is developing a HD version of the Resident Evil remake that was first released on Nintendo’s GameCube in 2002.
The game will be released digitally for PS3, PS4, Xbox 360, Xbox One and PC in early 2015. It will feature full 1080p visuals as well as support for 5.1 surround sound audio.
Players will be able to pick between playing in the original 4:1 ratio or switching to 16:9. A classic control style, in addition to a style suited to modern games will be available to choose from.
Developed by Capcom Production Studio 4, the 2002 Resident Evil remake took the seminal PlayStation entry and updated gave it a complete visual overhaul as well as introduced new mechanics and systems from later entries in the series, as well puzzle design tweaks. Lets hope a HD version of Resident Evil 2 is also in the pipeline.
Take a look at the screenshots for Resident Evil HD Remastered below: