PS4 Share Play restricted to 60-minute sessions

Share Play enables a PlayStation Plus subscriber to share a game with a friend, allowing that friend to take control of the game remotely and play – without having to own the title themselves.

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But the feature will not be limitless. Sony has confirmed to that sessions will be restricted to 60-minute sessions. There are no limit to how many Share Play sessions you host. But it’s unclear if this means that players will simply be able to host multiple Share Play sessions in a row.
Europe boss Jim Ryan was reluctant to divulge the full details. “In principle it is 60 minutes, that’s all I can say for now,” he said.

Ryan also clarified that players who take control of a game remotely will be able to play both the single and multi player modes in that game – even without PS Plus membership – but they will not be able to play multiplayer with the person they are sharing from without a PS Plus membership.

Microsoft not telling the whole truth

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When Microsoft announced its Xbox Oneand Xbox 360 consoles had won exclusive rights to the next Tomb Raider game, it was heralded as a lift that may help the firm reel in the PS4’s next-gen lead.

However, it appears Microsoft’s dibs on Rise of the Tomb Raider, expected during the 2015 holiday season, won’t be permanent. So we should see the game heading to PlayStation, and PC.

Silent Hills will ‘make you shit your pants’, says Kojima

Metal Gear creator Hideo Kojima says the newly-announced Silent Hills game he is working on will “make you shit your pants”.

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Kojima held off revealing any specifics on the game speaking during a special konami presentation at Gamescom on Tuesday, but did resolutely promise gamers an intensely scary experience, whether or not they can handle it.

Rise of the Tomb Raider isn’t coming to PS4 or PC, 

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The upcoming sequel will launch exclusively on Xbox in 2015
Microsoft and Crystal Dynamics have announced.

Crystal Dynamics head of studios Darrell Gallagher, wrote a letter to the Tomb Raider community explaining the exclusivity deal with Microsoft.

Below are some excerpts from the letter.

Continue reading

Metal Gear Solid 5: Ground Zeroes sold three times as much on PS4 as on Xbox One

 

 

 

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Xbox must be looking a bit red faced at the moment as Konami has revealed a significant sales bias for March release Metal Gear Solid 5: Ground Zeroes. konami’s latest financial report reveals that the game sold three times as many copies on Sony’s PS4 as it did on Xbox One.

 

Sleeping Dogs: Definitive Edition confirmed, runs at 1080p on PS4 & Xbox One

Square Enix has officially announced Sleeping Dogs: Definitive Edition will run at 1080p on both PS4, and Xbox One.

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Coming to PS4, Xbox One and PC on October 10, Sleeping Dogs: Definitive Edition will feature a remastered version of the original game running at 1080p. 24 pieces of DLC, including the Year of the Snake and Nightmare in North Point add-ons will also be included. Square Enix has yet to confirm whether the frame rate will be boosted to 60fps or if it will continue to run at the original 30fps.

Xbox One Digital TV Tuner dated for the UK

From later this year Xbox One owners without a cable or satellite box will be able to watch over-the-air digital TV through their consoles.

The Xbox One Digital TV Tuner will be released in the UK in late October, costing £24.99. It will arrive in Europe at the same time for €29.99.
The peripheral is effectively a USB adapter that allows users to connect a standard TV aerial to their console. It’s compatible with free-to-air DVB-T, DVB-T2 and DVB-C television standards, including HD broadcasts.

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There are a few technical issues that European Xbox One owners have to contend with when using their consoles for TV, but it does add new features, such as watching TV and playing games on the same screen via ‘Snap’, OneGuide TV listings, Kinect voice control and assorted PVR functions (as in, pausing and rewinding live TV).

Man sues Sony over Killzone Shadow Fall’s resolution

A man is suing Sony for over $5 million for allegedly ‘falsely advertising’ the multiplayer mode in Killzone Shadow Fall as running at a native 1080p resolution.

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Douglas Ladore, a resident of California, alleges that Sony is guilty of ‘negligent misrepresentation, false advertisement, unfair competition and fraud in the inducement’ for various messaging that claims a “native” 1080p resolution in the game’s multiplayer mode.

Sony said Killzone Shadow Fall runs at “native 1080p and 60fps” in both single and multi-player modes. It later emerged that the game uses a technique called “temporal reprojection” to achieve a 1080p image from a lower resolution source render.

Developer Guerrilla Games quickly issued a response explaining the technique. “Temporal reprojection is a technique that tracks the position of pixels over time and predicts where they will be in future,” said the studio. “These ‘history pixels’ are combined with freshly rendered pixels to form a higher-resolution new frame. This is what Killzone Shadow Fall uses in multiplayer.”
Ladore argues that this is, by definition, not ‘native’, but “a technological shortcut that was supposed to provide ‘subjectively similar’ results”.